Tag Archives: 3d Model

Blender: How to Loop an Image Sequence into Textures

Animating Blender Textures With Processing

Animated textures in Blender is a thing! Immediately after finding that out, I set out to script a grid crawler texture in Processing. Because no one in their right mind would want to draw that by hand.

A Bit Of Everything has a post with the logic for a static grid, but somehow getting an animated version ate 3 hours of my life. All in all, it took about 12 tries. What I love  about Processing is that even bad guesses can have pleasing results.

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Processing: How to Code A Wheel Cipher Layout

Thomas Jefferson's Wheel

I’ve been reading Code Breakers by Rudolf Kippenhahn. What hooked me into it was the part about the Wheel Cipher, a device envisioned by Thomas Jefferson in the late 1700’s. You can see Jefferson’s note about the wheel in his very own, genuinely awful handwriting here.

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Python: How to Make a Mesh from XYZ Coordinates

Or the world's worst chess board.

This was shockingly confusing. I mean it. You’d think there’d be a nice, simple way to plop coordinates into Blender to get a mesh. If there is, I wasn’t able to find it.

However, The Proving Ground has a really nice breakdown on the process because whoever runs that place is a damn saint.

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Python: How to Make Hundreds of Random Lights in Blender

Hey, look. Lights.

Modeling randomness in Blender can be frustrating. But once I figured out I could use Python to generate random numbers, it got a lot easier.

For this week’s project, I made 200 lights around my little bug using a simple loop, some variables, and a Python module.

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