Tag Archives: Blender

Blender: How to Loop an Image Sequence into Textures

Animating Blender Textures With Processing

Animated textures in Blender is a thing! Immediately after finding that out, I set out to script a grid crawler texture in Processing. Because no one in their right mind would want to draw that by hand.

A Bit Of Everything has a post with the logic for a static grid, but somehow getting an animated version ate 3 hours of my life. All in all, it took about 12 tries. What I love  about Processing is that even bad guesses can have pleasing results.

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Processing: How to Randomize Textures

TheHallCompressed

Scenes with custom textures always seem to turn out better for me, but they’re hellish to make. I’ve spent hours in GIMP hand-drawing patterns, carefully testing out layers to get  effects. It’s a hassle.

However, I’m learning to automate more of that sort of thing with Processing. What’s really nice about that is you can get a texture that changes subtly every time you run the script if you use the Random function to assign coordinates, weights, and transparency values.

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Python Update: How to Animate Text in Blender

WhereIsMyMind

I’m generally opposed to functions that overload on parameters. But seeing as how Blender functions do it all the time, I figured I’d go nuts for this updated text animation function.

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Processing: How to Code A Wheel Cipher Layout

Thomas Jefferson's Wheel

I’ve been reading Code Breakers by Rudolf Kippenhahn. What hooked me into it was the part about the Wheel Cipher, a device envisioned by Thomas Jefferson in the late 1700’s. You can see Jefferson’s note about the wheel in his very own, genuinely awful handwriting here.

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PYTHON: How to Get Sliding Text in Blender

This is Bob.

This is Bob. Bob is a gelatinous organism from outer space. He’s also a bit of a diva, so he requires that he be announced by text that drifts upwards in a graceful and organized fashion.

So that’s how I spent the first chunk of my long weekend—figuring out text objects in Blender. For the sliding script, just scroll to the bottom. For more description, keep reading below.

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Python: How to Loop through Every Vertex in a Mesh

The Spiral

Sometimes I get embarrassingly excited about being able to do things in Python that I will probably never need to do again. This is one of those times.

I had a mesh—a plane that I had turned into an a spiral walk-way. And I had the thought, this thing can’t have walls. Eventually I want the walk-way to be the center of a large arena that’s coated in fog. And the only way you’d really be able to see that it’s a spiral is if it’s semi-transparent and lined in lights.

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Python: How to Randomize Rotation in Blender

The Confetti Function

A couple weeks back, I posted a confetti function that was wildly fun to play with, but frustrating because all the confetti was oriented in the same direction.

In the end, I started selecting the individual planes at random to rotate the manually, but well, let’s face it. There were over 200 planes. That was just stupid. Two new lines of Python. That’s all it took. I actually wasn’t even the Python that threw me in the first place—it was the rotation operator.

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